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Through the past years, sales of virtual property such as items, currency and accounts have bloomed. Companies dedicated to farming or acquiring the virtual property of players and then selling them to other players have established themselves and have created a virtual market that is said to be worth $880 million US dollars.
Whether the so called "Secondary Market" operates within legal constraints or not has yet to be determined by an original precedent, but it is more or less clear that the companies involved do shady business. One of the major players in this act has just recently bought several fan sites of popular upcoming game Vanguard, the Online Gaming Network (OGaming) and popular World of Warcraft database "Thottbot". No connections between any of these websites and the "Secondary Market" have been established as of now. The intentions behind these sales remain unclear and extreme amount of speculations has spawned throughout the World Wide Web shortly after these happenings became public.
Since the original banning of virtual EverQuest property sales and adoption of the policy by many major MMORPG Developers, Sony Online Entertainment continues to be active on this front. In 2005 they announced their own in-game auctioning service titled "Station Exchange". Initially this service will only allow for sales within the EverQuest II Universe, but as the name of it is rather generic it is very likely SOE will integrate other games into the system sooner or later.
The Yahoo Buzz Log states that "while it may not be as easy on the eyes as some other popular online RPG games, like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet. RuneScape has twenty-three trainable skills in four categories. As the game became more popular, Jagex began planning major changes to the game. Unlike many games in the genre, player characters are always human; however, players can choose their appearance from hairstyles, body types, facial features, clothing options, and gender. Players are usually rewarded for responding correctly to random events. Other emotes must be earned from quests, random events, or holiday events. Combat level is the only information about the player that is visible to other players while in game. Intermediate quests are designed
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